The Art and Sport
of the Disc Dog
Here’s the scoop on the sport:
General Rules
Dogs may be off-lead only when competing or practicing.
Aggressive canine behavior is not allowed.
Dogs in any stage of heat are not allowed.
Owners must pick up after their dogs.
Abusive treatment of any animal is not allowed.
Discussion of scores with the judges during the
competition is prohibited. Scores can be discussed after the competition.
Proof of rabies vaccinations are often required to be provided the day of the event.
Competitors may enter up to two dogs per event.
Advanced Division teams must use Frisbee Fastback
discs, Hyperflyte K9 Competition discs and sometimes soft Floppy discs.
The same type of disc must be used throughout the day’s competition. As a rule
all discs types are allowed in the Intro division.
There are two divisions of competition:
Intro (For new and less competitive teams)
Advanced (For more experienced teams)
Since teams may have different skill levels in each of our
three event types, division placement is done on a per event basis.
Call them what you will, there are basically two types of
Disc Dog competitions: Freestyle & Distance/ Accuracy.
Distance/Accuracy
In the most basic distance events, (aka Toss and Fetch),
teams have 60 seconds to complete as many throws and catches as possible.
Longer throws result in higher scores. Points are awarded for catches as shown
in the Field Layout.

In pure Accuracy events, the set up is the same,
but dogs must make catches in marked circles, and in Distance/Accuracy events a
field which tapers on either end makes the human team member more of a factor
especially on longer throws.

Accuracy Rules
-
Each team is allowed up to 2
practice throws prior to the start of their round. The dog need not
participate in the practice throws.
-
Teams will have 60 seconds
to make as many throws/catches within marked circles as possible.
-
Points are awarded for
catches as shown in the Field Layout. Though distances are fixed, circle
locations may vary.
-
At the beginning of a round
the time keeper will indicate that they are ready. Time begins when either
the disc or the dog crosses the throwers line and continues for one
minute.
-
Dog must be behind the
throwers line before time can start.
-
Thrower must be within the
Thrower's Box whenever a throw is released, but may venture outside the
box as otherwise needed.
-
Stepping on or over the
Thrower's Box lines at the time the throw is released is a fault and will
result in no points for that throw.
-
One or more paws must be
within the boundary of the circle at the time of the catch for points to
be awarded.
-
If the dog is in the air
when the catch is made, the landing point is used to determine scoring.
-
The position of the circles
may change for each event , although they will always be the same distance
from the throw line.
Freestyle:
Intro division teams have 60 or 90
seconds and Advanced Division have 90 seconds to perform a freestyle routine.
These routines consist of timed, choreographed throws, varying in length and a
number of tricks done to music.
Freestyle Judging Criteria
Freestyle routines are scored
according to the PAWS system: Presentation (a crowd-pleasing routine, good
flow, good disc management), Athleticism (degree of intensity, completed
catches, tricks and maneuvers, and how well the dogs move relative to size),
WOW factor (a novel and unique routine, with varied spins and releases) and,
trickiest of all, Success (successfully catching the disc). There are 4
categories, each subdivided into more detailed sub-categories. Each main
category is worth up to 12.5 points, for a total possible score of 50.
Agility
(12.5 points) The ability of the dog to track
the disc, change direction quickly, and leap with grace and ease. Scoring well
in this category is not dependent on leaping height, but on style of movement.
Leaping (2.5 pts) The ability of the dog to jump
gracefully, and track the disc an adjust in mid-leap. A fluid, graceful one
foot jump will score just as high as a four foot jump of similar style.
Tracking/Turning (2.5 pts) The ability of the dog to change
directions while running. This change in direction can be either to track a
disc or return to the handler for the next trick.
Balance (2.5 pts) The ability of the dog to
stand/walk on its hind legs, stand on its handlers body, or perform any other
feat of balance.
Execution (5 points) An agile dog must complete it's
tricks. This score is simply the number 5 times the ratio of hits to attempts.
Diversity
(12.5 Points) The overall variation and
creativeness of the tricks performed in the routine. Doing many different
tricks, as well as creative variations of 'common' tricks, is the key to doing
well in this category. Note that repeating a trick multiple times will not
increase a team's chances of a higher score, regardless of how innovative the
trick is.
Handler Throws (2.5 points The ability of
the handler to successfully complete many different types of throws.
Trick Variety (5 points) The use of a variety of different
tricks, which may include vaults, overs, back flips, etc. A dog can approach
from the front, side, or behind the handler, and can make the catch while
either moving toward or away from or over the handler. Additionally, dogs can
use the owner as a springboard, move over or under the owner prior to during,
or after the trick. Get ready to be wowed by fabulous flips and soaring leaps,
often off human vaults.
Creativity (5 points) This is a tough one to quantify,
but basically if a team does the same tricks every other team is doing, with no
unique addition, the score in this sub category will be low.
Difficulty
(12.5 Points) The overall complexity of the
tricks in the routine. A trick's difficulty is determined by several factors.
Throwing Difficulty (3.5 pts) The difficulty
of the attempted throws, with respect to timing, position, and accuracy.
Difficulty of the Catch (4.0 pts) The difficulty of the
attempted catch with respect to timing, disc position, line of site to the disc
and tracking time.
Execution (5 points) Five times the
ratio of catches to attempts.
Presentation
(12.5 Points) The overall enjoyment a viewer
experiences when watching the performance. How well did the routine flow
together into a total package?
Showmanship (2.5 points) A team should try to showcase
their talents and highlight the abilities of both dog and thrower. Composure,
crowd interaction, and professionalism all apply here.
Choreography (2.5 points) Did the tricks in the routine
flow together into a single performance or did it appear there were 15 tricks
done separately?
Disc Management (2.5 points) Did the handler and dog run
around picking up discs while the crowd looked on, or was disc collection
melded with the routine such that the crowd did not even notice it?
Execution (5 points)
Five times the
ratio of catches to attempts.
Pre-Routines: Many competitors perform a
*short* introduction without the use of a disc.
A well done pre-routine can help
a team’s score but a poor one can hurt it.
Freestyle Rules
Teams consist of one dog and one thrower.
Teams may use up to 6 discs.
Time begins when the first disc is thrown or moved by
the dog.
Competitors wishing to use music must provide a cued,
labeled cassette tape to the sound desk prior to taking the field. Music will
be started upon a cue from the thrower.
Throws released prior to time expiring will be judged
even if the trick ends after time expires.
Costumes which endanger the dog or thrower are not
allowed.
Tricks that present the possibility of injury, such as
excessively high vaults and moves that require awkward landings are discouraged.
In 2004, the
addition of Pairs Freestyle was added, employing the choreographed throwing of
two throwers and one canine - truly a sight to behold.